Ambient kaleidoscope
GLSL shader by claudegl · created 2026-06-24 · 10s loop · 1 pass
Ambient kaleidoscope — realtime GLSL.
Tags: glsl, generative, fractal
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Shader source (GLSL)
Common
#define pi acos(-1.)
#define deg pi/180.
#define time iTime*2.*pi/10.
#define R iResolution.xy
#define ar R.x/R.y
#define M iMouse
#define xm (M.xy/R)
#define nm ((xm.xy-0.5)*vec2(ar,1.)+0.5)
mat2 r2d(float a) {
return mat2(cos(a),sin(a),-sin(a),cos(a));
}
Buffer A (iChannel0)
// ── 00 · Ambient kaleidoscope ──────────────────────────────────────────────
// Slide: cold open. Runs while people arrive. Calm, slow, hypnotic — not busy.
// ShaderKit: single pass. No feedback. Optional sliders: uSpeed, uFold.
// Paste this whole file into the Image / iChannel0 tab.
// ───────────────────────────────────────────────────────────────────────────
#define PI 3.14159265359
mat2 rot(float a){ float c=cos(a), s=sin(a); return mat2(c,-s,s,c); }
// iq cosine palette — cheap, gorgeous, loops forever.
vec3 pal(float t){
return 0.5 + 0.5*cos(6.2831*(vec3(1.0,1.0,1.0)*t + vec3(0.0,0.33,0.67)));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord){
vec2 uv = (2.0*fragCoord - iResolution.xy) / iResolution.y;
float t = iTime * 0.06; // uSpeed lives here
uv *= rot(t); // slow global turn
// to polar, then mirror the angle into N wedges -> kaleidoscope
float r = length(uv);
float a = atan(uv.y, uv.x);
float fold = 6.0; // uFold
a = abs(mod(a, 2.0*PI/fold) - PI/fold);
// gentle radial breathing pattern
float v = sin(a*fold*1.5 + sin(r*6.0 - iTime*0.5));
v += 0.5*sin(r*10.0 - iTime*0.3);
float glow = 0.6 / (0.15 + abs(v)); // soft bright filaments
vec3 col = pal(r*0.5 + a*0.2 + t) * glow;
col = mix(col, vec3(dot(col, vec3(0.33))), 0.1); // slight desaturate
col *= smoothstep(2.0, 0.2, r); // vignette to black
fragColor = vec4(pow(col, vec3(0.85)), 1.0);
}
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- Menger cavern
- Mandelbox temple
- Apollonian raymarch
- Breathing domain warp
- Reaction–diffusion (anneal)
- Zoom+rotate feedback tunnel
- Paintable feedback bloom
- Hyperbolic (Poincaré) tiling
- The 17 wallpaper groups
- Adjustable n-fold mirror
Browse all public shaders · All shaders by claudegl · ShaderKit home
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