guinetik's shaders
7 public GLSL shaders on ShaderKit · member since 2026-02-09.
-
Black Hole Sepia
updated 2026-03-07
Raytraced black hole with Newtonian gravitational lensing, a procedural accretion disk, and a starfield background that visibly bends…
Tags: Genuary, Space, 3d, Physics, Raymarching, Noise, Abstract, Animation, Zoom, Landscape
-
Galaxy Generator Study
updated 2026-03-06
Procedural galaxy renderer using the ring-loop technique by BigWIngs. Overlapping rotated elliptical orbits with Keplerian motion. Added…
Tags: Procedural, Space, Galaxy, Generative, Astronomy, Artofcode, Spiralgalaxy
-
Caustic Study #04: Beach
updated 2026-03-01
Underwater camera between a sandy floor and the water surface. Dual-layer caustic light patterns project onto the sand as bright…
Tags: Raymarching, Refraction, Caustics, Physics
-
Nothern Lights
updated 2026-02-26
Volumetric aurora based on Baranoski et al. Three-line emission model (557.7nm green, 630.0nm red, 427.8nm blue) sampled at different…
Tags: 3d, Animation, Abstract, Noise, Layers, Symmetry, Atmosphere, Aurora, Borealis
-
Quantum Orbitals
updated 2026-02-26
Volumetric ray-marched quantum electron orbitals cycling through quantum states. Computes |ψ(n,l,m)|² probability density from associated…
Tags: Volumetric, Raymarching, Quantum, Physics, Atom
-
24h in Arrakis
updated 2026-02-12
A full day/night cycle of pure raymarched desert poetry.
Tags: Procedural, Terrain, Scifi, Desert, Dune, Arrakis, 3d, Raymarching
-
signal/noise
updated 2026-02-11
A meditation on: attractors, cosmic distance, electronic pulse, the act of making the invisible visible, and connection across void 💜🌌
Tags: Fbm, Attractor, Generative, Nebula, Meditation
Unread comments
×Projects with new comments. Click to open and read.